No, I don't get consistent B B on turn 2 but fairly often by turn 4 I've got that in the bag. Turn 2 into turn 3 provides an early start that also provides a discard outlet for the rest of your graveyard cards along with early magnets for removal to clear the way for Gearhulks. . The masterpiece version is currently worth more than four copies of the regular version, so if you want more cards for decks trade it even if you do want Torrential Gearhulks. I feel this card is perfect for this deck and at least two will find a home here. Obviously the and Hulks This is lights out vs Gideon Very good vs anything with , and Cards that well, not so much. I will most definitely stick with and tweak this list to the best of my ability.
I was able to do a bit of playtesting and I have to say that the deck is solid. Personally, I am super excited for the Gearhulks. I also like that it really gives complete control of combat to you. Unlicensed disintegration is the real deal. Geweldig spel is het toch ook! Whatever it is, you have complete control. I was able to do a bit of playtesting and I have to say that the deck is solid.
You may cast it without paying its mana cost. Also I would try madcap experiment out. Stats wise, I love this creature. I mean it's silly when the U W Spirits player plays his third , and I follow up with him. I also believe it is the best card in the set, so there is that, too. I've had limited testing but so far I've dealt between 1-5 damage testing, but it hits super hard.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library. I will be fine tuning the deck a bit and I've found that it's really easy to get 6 types in the grave, so I'll be trying out a single Emrakul. It can also utilize the haste mechanic to pair up a bunch of potent, midrange haste creatures Dragons, basically with the best cards of another color. Cascade When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. .
When Kheru Spellsnatcher is turned face up, counter target spell. So far the late game has been solid. I will be getting a set of as soon as I can. It can play a bunch of efficient, cheap creatures mixed with burn spells and win the game quickly. Also, I believe at least two copies of collective brutality should be in the main. In a deck that pressures the opponent, 6 mana and not having haste is a huge drawback, and your opponent having the option to choose which ability you get means you will never really get exactly what you want.
I like the ideas that are being discussed for this deck and will be trying out a few of them. So after I get some games in, the sideboard will become easier to construct and match ups will become less or more reliant on sideboard cards. W W on turn 5 and B B would be nice as early as 2. If that card would be put into your graveyard this turn, exile it instead. I removed 2 , a and a for the set.
I am playing 3 red, 3 black and 2 white Gearhulks andmight as well just cut 1 white gearhulk and play a third and maybe cut the fourth Nahiri to play a second Ulamog. This deck has some power to swing games. Felt really good pretty much every game. Even though Primeval Titan was king, all of the Titans saw play. I think your mana might be good enough so consider replacing glare with I think that you want to kill the copters before they get the chance to attack. I too had the exact same thought process when originally brainstorming for Gearhulk. I play it as a 2 off and it feels great to hit a hulk.
People have been comparing this card to , a card that had a huge impact on the last Standard. The Titans may have been too powerful for Standard, but the Standard format where they were legal was still a lot of fun to play, regardless. I like the ideas that are being discussed for this deck and will be trying out a few of them. My sideboard is very similar to Conley Wood's recent video series. It can play very few creatures and a lot of spells that deal damage, and just throw burn at the face.
One does not live on stats alone, but on paper, this Gearhulk is an absolute monster. Went to see what other people were saying and I discovered a couple lists that were splashing white. Maybe for the third CataHulk and either the Flames or Grasp depending on how she plays. Suspend 3— Rather than cast this card from your hand, you may pay and exile it with three time counters on it. Turn three you bring back the Dead, pitching a pair of Amalgams, putting 9 power into play. I'm surprised as to how the CitP tapped lands don't effect me as much as you'd think. Articles and comments are user-submitted and do not represent official endorsements of this site.
Cascade When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. Flying When Chancellor of the Spires enters the battlefield, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost. I will be doing some more tuning tomorrow and after my standard tourney, I'll have reports along with a decklist. For example, if both players have a few smallish creatures in play and you play a Wolfir Silverheart, you can attack with the creature you soulbonded onto, but none of your other creatures. If nothing else, it might be Modern playable.